graphical blog 2

3 January, 2012

WebGL

Filed under: WebGL, 3d, animation, network, news, software developement — Administrator @

version en français
WebGL is a 3d API for the Web based on OpenGL library. This is a W3C (managing web standard organisation) standard. Already existings applications are already wonderfull and show that web will quickly allow a better interactivity on surf, Here, some examples and links:

* Nokia Maps3d, far better than google earth and open source, you juste have to click on ‘zoom’ on entitled cities or to zoom manually on them (Video if application doesn’t work on your computer).

* “3 dreams of Black” from Rome (and some other demos). Videoclip mixing 2d digital animation, realtime 3d, postprocessing and interactivity. During the clip, mouse allow to lightly move the camera. After the clip you can move around 3 worlds (find youself gates), focus area follow mouse cursor (there is a short depth of field). Clicking mouse button allow to modify wall and grounds.

*WebGL Chrome experiments. This website is a frequently updated set of WebGL fantastic abilities demonstrations, with lot of specific effects around the web.

* Planet WebGL A planet (RSS aggregator) of WebGL ressources. There are lot of examples, tutorials and libraries to develop WebGL applications and integration in web pages.

16 November, 2011

Démocratie réelle maintenant sur le parvis de la Défense.

Filed under: politics — Administrator @

Démocratie réelle, le mouvement d’origine espagnole était arrivé en France il y a environ 6 mois. A Paris, ça se passait place de la bastille, jusqu’à ce qu’il y ai évacuation totale. Les Indignés se sont ensuite déplacés boulevard Beaumarchais, puis Sur la place du centre d’art moderne Georges Pompidou pour en être délogés manu militari à chaque fois.

Ainsi La Tribune pouvait prétendre qu’il n’y avait pas d’indignés en France a tous ses lecteurs, enfermés dans leur bureau de la défense ou du quartier de la bourse.

Ils sont maintenant sur l’esplanade de la défense depuis le début du mois. Le gouvernement via la gendarmerie à tenté de les chasser illégalement, détruit tous leurs outils de discussion ou de survie systématiquement et à même pratiqué un blocus sur l’arrivée du papier. Un ressortissant slovaque à été blessé par la police et s’est retrouvé à l’hôpital. Le consulat de Slovaquie à porté plainte. Les CRS ont repris la relève de le gendarmerie, mais continuent les actions illégales. Pillages, destructions, confiscations, les indignés ne faisant que parler, on est légitimement en droit de se reposer encore une fois la question, La République française est elle une réelle démocratie ?

Pour france 2 (via l’afp ?) deux se seraient blessés visiblement tout seuls la bombe lacrymogène a sans doute du apparaître par elle même, et le second blessé aux cervicales à du glisser sur le sol mouillé du parvis ?

Il n’y a toujours pas d’ordre officiel et légal d’évacuation. Sans doute pour éviter de citer l’existence du mouvement dans les archives nationales et ainsi nier son existence comme c’était le cas avant qu’il ne réapparaisse à la Défense ?

Le Parti pirate allemand propose la démocratie liquide après être entré récemment au parlement.

On peut suivre sur le site l’évolution du mouvement.

* Action juridique commune des victimes indigné-e-s de la Défense.

25 September, 2011

Mypaint exponantial evolution

Filed under: MyPaint, animation — Administrator @

In few time, two forks of MyPaint has be done, one is about animation and will probably never be integrated in trunk, the other is called anime (the japanese word about animation), but is in a first time at least oriented to draw manga.

Animation
After the Charbel Jacquin, MyPaint animation fork in march 2010, a second one MyPaint animation fork par Manuel Quiñones, was done from june to jully 2011. The goal is to work on a short film called “Viaje a la tierra del Quebracho“.

An excellent post from Prokoudine about xsheet-mypaint about this on Libregraphicsworld.org.

This fork is a little bit more advanced, with the ability to:
* Have several cellulo layers (a frame is composed from background and n layers)
* Add cellulos only time for several frames
* copy/paste Cellulos/frames
* add description to frames

Anime
This fork has been done by the author of the famous Gimp Paint Studio, gimp fork. It’s name ‘mypaint-anime’ should wonder some animation purpose, but today they announced only simple manga (aka comics) goal.
From this branch, the first notable step is the integration of SVG compatible layer modes (Normal, Multiply, Burn, Dodge, Screen), this was today reintegrated on Mypaint trunk. The next add from this branch, could be color filling.

25 August, 2011

DSLR remote control on Linux-2 Entangle

Filed under: (free) software, English tutorial, Tutorial in french, animation, photography, sciences et technologies, video — Administrator @

After the preview post on DSLR remote capture on Linux with GTKam here a video of the same functionnailty, with the really good Entangle. Here (Ogg video) or Youtube (less good quality)

MP4 / OGV:

21 August, 2011

DSLR remote control on Linux-1 GTKam

Filed under: (free) software, test — Administrator @

Il y a également une version (plus complète) en français de ce tutoriel
Using Gtkam
Gtkam allow remote control of various digital camera on Unix like systems (Linux, BSD, etc…) and liveview (tethered viewfinder) on some (most nikon DSLR and some canon one, old canon powershot pocket and some Nikon pocket, search here), DigiKam, do the same, but I only explain here the Gtkam usage. Entangle : Tethered Camera Control & Capture is a new, promizing project with a nice GTK interface and the more specialized photography workflow and processing Darktable that capture using raw format (but doesn’t have liveview). Rawtherapee is another interesting photography processing software, more fast and light than Darktable on low-end computer, but that doesn’t allow camera control. There is also Darkroom a little project on KDE.

To use a camera in Gtkam, follow the menu : Camera => Add Camera
Add_camera1

Click then on button: [Detect], it will automatically detect your camera (if it’s supported) :
Add_camera2

Click then on [OK].

You will need then to wait during few seconds, the libgphoto used by Gtkam initialize the camera and scan it’s memory card directories. You can see a progress-bar at the bottom og the main windows, you have to wait it finish this action before using the camera:

Gtkam-Liste_des_dossiers

Then in the list you will see your camera, click with right mouse button and choose in the contextual menu the item [Capture image...]

Gtkam-Capture_image

If your camera supporte liveview (remote viewfinder) in libgphoto, the you will see a realtime view of your viewfinder, like this one (I added this picture on Gtkam article on Wikipedia), else you will probably be able to capture a picture by clicking on the [Capture] button of this new window if your camera support remote capture (click on picture to zoom it) :
GTKam_liveview

You will also be able to modify your camera settings for next capture by pressing the preferences button (display only if supported), or by rightclicking on camera on the list => bouton préférences de cette nouvelle fenêtre comme ici (cliquez sur l’image pour l’agrandir) => [View camera preferences] (will be gray if your camera can’t be remotly controled or if gphoto can’t do it.

gtkam - Configuration de la prise de vue

Ogg video here/ici

MP4 / OGV:

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